Digital Labyrinth is an interactive audiovisual piece that presents a recursive loop of generative worlds. The piece invites a sole explorer to traverse and get lost in its endless labyrinth as they float through digital debris in search of new worlds and new sounds.
The piece uses hand-tracking via Leap Motion Controller to allow users to navigate and steer through these worlds through hand movements and gestures. By placing your hand over the sensor a user can interact with the piece in the following ways:
- An open hand will prompt forward acceleration.
- A clenched gesture halts any forward movement.
- Direction controls are dictated by the rotation and tilting of your hand.
Within each world lies another world you can travel towards and enter, alternatively you can explore and observe your current surroundings.
At a wider level, Digital Labyrinth hopes to investigate new modes of engaging with sound and visuals - blurring lines between game and art. The piece also intends to immerse and hold users captive in an endless loop of sound and visual exploration, creating a virtual vacuum that is both more spacious and claustrophobic than physical reality. This work was made by Max Jala in collaboration with James King.
Max Jala is a visual artist and programmer who specialises in creating generative digital art pieces. Formerly a mobile app developer, he now dedicates himself to making art through code.
Max’s work is experimental in practice, relying on coding algorithmic patterns which are then exposed, through sensors, to the spontaneous influence of the outside world (flickerings of light, sound, motion). His code is, in effect, alive -- it responds to external stimuli in real time, creating a multi-dimensional space through which traditional boundaries of the physical and digital are challenged.
His current work and focus is geared towards explorable audiovisual environments.